Investigating Realistic, Dynamic and Real-Time Underwater Rendering using OpenSceneGraph Technologies
OpenSceneGraph, OpenGL, GLSL, Collada ve C++ teknolojileri kullanilarak gelistirilmis SuAlti (UnderWater) simulasyonu projesi. Proje University of Hull (England) da Philippe AP´ ERY tarafindan gelistirilmistir. Bircok su alti efekti genis capli olarak tez calismasinda aciklanmistir.
Keywords: OpenSceneGraph, Collada, Shaders, Underwater, Archaeology, Realistic, Real-time, Dynamic, Caustics, Waves